![]() ![]() Each civ and leader favors at least one of the four different paths to victory (domination, science, diplomacy, and culture). Bonuses such as Germany's will allow for increased production between districts, allowing for fasting building of campus buildings. Science victories are one of the more entertaining yet skilled ways to win the game. Also, remember that building districts next to each other provides bonuses. Begin the Launch Mars Reactor project from any city with a Spaceport. ![]() ![]() Chris Tapsell is Eurogamer's Staff Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon. Not sure why they'd have expected it to be, either, considering Firaxis failed outright to achieve that with Beyond Earth/Rising Tide, which was basically Civ5 in space (now … Civilization 6 has 5 Victory Conditions, but Science is one of the best to go with, assuming players pick the right leader to play as. ![]() Their Outback Station improvement gives tons of extra production toward a science victory. The player also needs to keep the amenities of each of your cities in mind as these will also affect the amount of science that you can produce by dictating the bonuses and restrictions of all of your yields, except for food. Another seemingly obvious one, as the campus district, is the one that generates science, but it is still worth mentioning. ![]()
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